Post by Ansem the Wise on Aug 27, 2007 19:08:02 GMT
Agrabah.
Home of Jasmine, one of the Seven Princesses of Heart, and her husband Aladdin, this desert-swept city has twice been assaulted by the evil vizier Jafar. Luckily, Sora, Donald and Goofy were always on hand to help them. On the outskirts lies the Cave of Wonders, as well as the Desert Ruins. Occasionally, the eccentric Genie can be seen flying through the sky, clearing up and ‘improving any problems the city experiences.
This is a relatively simple and quiet place, ideal for shopping of exploring the vast culture. However, it also suffers from the Heartless and Nobodies, and not all the streets are safe from their attacks.
Common Heartless: Luna Bandit, Nightwalker, Rapid Thruster, Shadow, Soldier.
Common Nobodies: Assassins, Creeper, Dragoon, Dusk, Sorcerer.
Affiliation Headquarters: None.
Gummi Ship Accessable: Yes.
Homeworld? Yes.
Locked to Twilight Survivor’s Group.
Beast‘s Castle.
Once ruled by a fierce and cursed Beast, the creature found true love with Belle, a Princess of Heart. Since then, the curse has been listed, restoring the servant to their previous selves, and the Beast into the handsome prince he was. Now, the prince lives in the palace with Belle and his servants, inviting all travellers to stay as they traverse the worlds.
The castle is not without it’s problems, however, having once been almost overtaken by a member of Organization XIII. Nobodies, as well as Heartless, sometimes attack the Castle, and all the prince requests is that visitors deal with them should they show up.
Common Heartless: Air Pirate, Lance Soldier, Rapid Thruster, Shadow, Soldier.
Common Nobodies: Berserker, Creeper, Dragoon, Dusk, Sorcerer.
Affiliation Headquarters: None.
Gummi Ship Accessable: Yes.
Homeworld? No.
Locked to: Twilight Survivor’s Group.
Castle Oblivion.
Castle Oblivion is an imposing building with 13 floors and 12 basements that once served as a home for Organization XIII’s Marluxia. A strange building that once imprisoned Sora, it used to have the ability to change anyone’s memories into cards. However, once Sora defeated Marluxia, and left the castle, the New Organisation quickly took over.
Now, it is their headquarters. Only accessible by the New Organization, it is a place of mystery, though many know of its existence. Inside, the New Organization plots the control of all worlds and those who dwell in them.
Common Heartless: N/A.
Common Nobodies: Assassin, Berserker, Creeper, Dragoon, Dusk, Samurai, Sniper, Sorcerer.
Affiliation Headquarters: New Organization.
Gummi Ship Accessable: No.
Homeworld? No.
Locked to: Heroes of Light, Maleficent’s Heartless, Natives, Randiant Garden Protection Committee, Twilight Survivor’s Group.
Destiny Islands.
Destiny Islands are the home to Sora, Riku and Kairi, as well as many others. Off from the mainland, it is rumoured that the paopu fruit which grows there can bind two destinies. It is also a great place to shop. Locked by powerful magic following the defeat of Organization XIII by King Mickey’s strong magic, it was reopened temporarily to allow them access to different worlds.
Uninhabited by evil, it is a wonderful place; a world unaffected by the Second War. In order to access it, a member of any group other than the Heroes of Light must gain permission from one of the six notable Heroes of Light: Donald, Goofy, Kairi, King Mickey, Riku or Sora. No evil creature can do this.
Common Heartless: N/A.
Common Nobodies: N/A.
Affilication Heaquarters: None.
Gummi Ship Accessable: Yes (by permission only).
Homeworld? Yes.
Locked to: Maleficent’s Heartless, New Organization, Twilight Survivor’s Group.
Disney Castle.
Disney Castle is the royal court of King Mickey. Protected by the Cornerstone of Light, this is a place of tranquillity. Though it was once attacked by Heartless, it has, until now, been peaceful. It is also seen as a symbol of peace by the Heroes of Light, and the place where keychains are forged.
It is very rare for Heartless to attack here, and impossible for Nobodies to do so. From here, passage can be got to any world, and only from here can passage be given to Destiny Islands.
Common Heartless: Air Pirate, Morning Star, Nightwalker, Shadow, Soldier.
Common Nobodies: N/A.
Affiliation Headquarters: Heroes of Light.
Gummi Ship Accessable: Yes.
Homeworld? Yes.
Locked to: New Organization, Twilight Survivor’s Group.
Port Royal.
Port Royal is the home of swashbucklers and pirates, of treasure and open sea. The world is made of three islands: Port Royal itself, which is a peaceful place, the Isle de Muerta, where famed Aztec gold is said to lie alongside Heartless and Nobodies, and a floating shipwreck, which is ridden with Heartless, Nobodies, and Cursed Pirates.
One can find anything in this world if they look hard enough; from fantastic jewellery to pleasurable company. On occasion, members from the New Organization or Maleficent’s Heartless appear to cause trouble, but the local guards and those dedicated to fighting them have learnt how best to fight them.
Common Heartless: Air Pirate, Morning Star, Rapid Thruster, Shadow, Soldier.
Common Nobodies: Assassin, Creeper, Dusk, Samurai, Sniper.
Affiliation Headquarters: None.
Gummi Ship Accessable: Yes.
Homeworld? Yes.
Locked to: Twilight Survivor’s Group.
Radiant Gardens.
The scene of the largest battle of the First War, Radiant Gardens was once known as Hollow Bastion. Here, the Protection Committee are dedicated to the fight for survival. The town is controlled by Ansem the Wise’s old computer system, which the Committee now controls with the help of Tron, a computer program. On the edge of it, Maleficent’s Castle stands, now abandoned.
Heartless and Nobodies occasionally stalk the streets here, preying on the unaware and lost. It is always best to travel these streets in groups, or, at least, know where to find an ally. The area around the outside of the town is most dangerous - a series of valleys and cliffs that were the scene of the famed fight between the Heroes of Light, Hollow Bastion Restoration Committee, Organization XIII and Maleficent’s Heartless.
Common Heartless: Lance Soldier, Luna Bandit, Morning Star, Shadow, Soldier.
Common Nobodies: Assassin, Berserker, Creeper, Dusk, Sniper.
Affiliation Headquarters: Radiant Gardens Protection Committee.
Gummi Ship Accessable: Yes.
Homeworld? Yes.
Locked to: Twilight Survivor’s Group.
Traverse Town.
Traverse Town was originally the home of members of the Radiant Garden Protection Committee before they moved on. Slightly run-down now, the town has more problems than simply appearance. Sora began his journey here, over two years ago, and it is also where he first met Leon, Donald, Goofy and other lifelong friends.
Nobodies and Heartless now rage battles across its three districts. Shops are almost deserted, expect for those who choose to try their luck. Heroes of Light and the more battle-hardened of the Radiant Garden Restoration Committee can find plenty of chances to rid the worlds of a little more evil here.
Common Heartless: Lance Soldier, Luna Bandit, Nightwalker, Shadow, Soldier.
Common Nobodies: Berserker, Creeper, Dusk, Samurai, Sniper.
Affiliation Headquarters: None.
Gummi Ship Accessable: Yes.
Homeworld? Yes.
Locked to: Twilight Survivor’s Group.
The World That Never Was.
The scene of the final battle between Organization XIII and the Heroes of Light, The World That Never Was is a dark place, dominated by the Castle That Never Was. After the defeat of Organization XIII, Maleficent took the castle for her own, making it her base of operations. As that was happening, King Mickey sealed the world off from Twilight Town, hoping to keep it safe. This failed, and Maleficent broke free from her ‘prison’.
This is one of the few worlds that the Twilight Survival Committee can access, as well as Maleficent’s Heartless and the New Organisation, though they hold only a fraction of the power their predecessors had while in this realm. Maleficent has been successful in guarding it from the Heroes of Light and the Radiant Garden Protection Committee, however, and so this is a place of great evil and, on occasion, battles between small numbers of Heartless and Nobodies.
Common Heartless: Air Pirate, Lance Soldier, Luna Bandit, Morning Star, Nightwalker, Rapid Thruster, Shadow, Soldier.
Common Nobodies: N/A.
Affiliation Headquarters: Maleficent’s Heartless.
Gummi Ship Accessable: No.
Homeworld? No.
Locked to: Heroes of Light, Natives, Radiant Garden Protection Committee.
Twilight Town.
Once Organization XIII had been destroyed and Nobodies stopped appearing, the people of Twilight Town were looking forward to returning to their lives. However, when the Radiant Garden Protection Committee linked the worlds, they discovered that they were not alone, as many had thought they were. When Maleficent launched her attack, they were caught completely off-guard, and easily defeated. A few managed to flee underground and form the Twilight Survivor’s Group. Maleficent keeps the entrance to The World That Never Was well-guarded, but the Twilight Survivor’s Group knows certain was in.
Now an almost constant battleground, the only safe haven is the Usual Spot, the hideout of the Twilight Survivor’s Group. The group know how to move around the town, avoiding the vast majority of Heartless. On occasion, Nobodies also attack, but the New Organization are weary of striking such a large amount of Heartless, as Maleficent now has them under near-total control. The Twilight Survivor's Group had learnt a way to fight both these with reasonably primitive weapons, and often team up with any Heroes of Light of members of the Radiant Garden Protection Committee to aid them.
Common Heartless: Air Pirate, Lance Soldier, Luna Bandit, Morning Star, Nightwalker, Rapid Thruster, Shadow, Soldier.
Common Nobodies: Creeper, Dragoon, Dusk, Samurai, Sorcerer.
Affiliation Headquarters: Twilight Survivor’s Group.
Gummi Ship Accessable: Yes.
Homeworld? Yes.
Locked to: None.
Home of Jasmine, one of the Seven Princesses of Heart, and her husband Aladdin, this desert-swept city has twice been assaulted by the evil vizier Jafar. Luckily, Sora, Donald and Goofy were always on hand to help them. On the outskirts lies the Cave of Wonders, as well as the Desert Ruins. Occasionally, the eccentric Genie can be seen flying through the sky, clearing up and ‘improving any problems the city experiences.
This is a relatively simple and quiet place, ideal for shopping of exploring the vast culture. However, it also suffers from the Heartless and Nobodies, and not all the streets are safe from their attacks.
Common Heartless: Luna Bandit, Nightwalker, Rapid Thruster, Shadow, Soldier.
Common Nobodies: Assassins, Creeper, Dragoon, Dusk, Sorcerer.
Affiliation Headquarters: None.
Gummi Ship Accessable: Yes.
Homeworld? Yes.
Locked to Twilight Survivor’s Group.
Beast‘s Castle.
Once ruled by a fierce and cursed Beast, the creature found true love with Belle, a Princess of Heart. Since then, the curse has been listed, restoring the servant to their previous selves, and the Beast into the handsome prince he was. Now, the prince lives in the palace with Belle and his servants, inviting all travellers to stay as they traverse the worlds.
The castle is not without it’s problems, however, having once been almost overtaken by a member of Organization XIII. Nobodies, as well as Heartless, sometimes attack the Castle, and all the prince requests is that visitors deal with them should they show up.
Common Heartless: Air Pirate, Lance Soldier, Rapid Thruster, Shadow, Soldier.
Common Nobodies: Berserker, Creeper, Dragoon, Dusk, Sorcerer.
Affiliation Headquarters: None.
Gummi Ship Accessable: Yes.
Homeworld? No.
Locked to: Twilight Survivor’s Group.
Castle Oblivion.
Castle Oblivion is an imposing building with 13 floors and 12 basements that once served as a home for Organization XIII’s Marluxia. A strange building that once imprisoned Sora, it used to have the ability to change anyone’s memories into cards. However, once Sora defeated Marluxia, and left the castle, the New Organisation quickly took over.
Now, it is their headquarters. Only accessible by the New Organization, it is a place of mystery, though many know of its existence. Inside, the New Organization plots the control of all worlds and those who dwell in them.
Common Heartless: N/A.
Common Nobodies: Assassin, Berserker, Creeper, Dragoon, Dusk, Samurai, Sniper, Sorcerer.
Affiliation Headquarters: New Organization.
Gummi Ship Accessable: No.
Homeworld? No.
Locked to: Heroes of Light, Maleficent’s Heartless, Natives, Randiant Garden Protection Committee, Twilight Survivor’s Group.
Destiny Islands.
Destiny Islands are the home to Sora, Riku and Kairi, as well as many others. Off from the mainland, it is rumoured that the paopu fruit which grows there can bind two destinies. It is also a great place to shop. Locked by powerful magic following the defeat of Organization XIII by King Mickey’s strong magic, it was reopened temporarily to allow them access to different worlds.
Uninhabited by evil, it is a wonderful place; a world unaffected by the Second War. In order to access it, a member of any group other than the Heroes of Light must gain permission from one of the six notable Heroes of Light: Donald, Goofy, Kairi, King Mickey, Riku or Sora. No evil creature can do this.
Common Heartless: N/A.
Common Nobodies: N/A.
Affilication Heaquarters: None.
Gummi Ship Accessable: Yes (by permission only).
Homeworld? Yes.
Locked to: Maleficent’s Heartless, New Organization, Twilight Survivor’s Group.
Disney Castle.
Disney Castle is the royal court of King Mickey. Protected by the Cornerstone of Light, this is a place of tranquillity. Though it was once attacked by Heartless, it has, until now, been peaceful. It is also seen as a symbol of peace by the Heroes of Light, and the place where keychains are forged.
It is very rare for Heartless to attack here, and impossible for Nobodies to do so. From here, passage can be got to any world, and only from here can passage be given to Destiny Islands.
Common Heartless: Air Pirate, Morning Star, Nightwalker, Shadow, Soldier.
Common Nobodies: N/A.
Affiliation Headquarters: Heroes of Light.
Gummi Ship Accessable: Yes.
Homeworld? Yes.
Locked to: New Organization, Twilight Survivor’s Group.
Port Royal.
Port Royal is the home of swashbucklers and pirates, of treasure and open sea. The world is made of three islands: Port Royal itself, which is a peaceful place, the Isle de Muerta, where famed Aztec gold is said to lie alongside Heartless and Nobodies, and a floating shipwreck, which is ridden with Heartless, Nobodies, and Cursed Pirates.
One can find anything in this world if they look hard enough; from fantastic jewellery to pleasurable company. On occasion, members from the New Organization or Maleficent’s Heartless appear to cause trouble, but the local guards and those dedicated to fighting them have learnt how best to fight them.
Common Heartless: Air Pirate, Morning Star, Rapid Thruster, Shadow, Soldier.
Common Nobodies: Assassin, Creeper, Dusk, Samurai, Sniper.
Affiliation Headquarters: None.
Gummi Ship Accessable: Yes.
Homeworld? Yes.
Locked to: Twilight Survivor’s Group.
Radiant Gardens.
The scene of the largest battle of the First War, Radiant Gardens was once known as Hollow Bastion. Here, the Protection Committee are dedicated to the fight for survival. The town is controlled by Ansem the Wise’s old computer system, which the Committee now controls with the help of Tron, a computer program. On the edge of it, Maleficent’s Castle stands, now abandoned.
Heartless and Nobodies occasionally stalk the streets here, preying on the unaware and lost. It is always best to travel these streets in groups, or, at least, know where to find an ally. The area around the outside of the town is most dangerous - a series of valleys and cliffs that were the scene of the famed fight between the Heroes of Light, Hollow Bastion Restoration Committee, Organization XIII and Maleficent’s Heartless.
Common Heartless: Lance Soldier, Luna Bandit, Morning Star, Shadow, Soldier.
Common Nobodies: Assassin, Berserker, Creeper, Dusk, Sniper.
Affiliation Headquarters: Radiant Gardens Protection Committee.
Gummi Ship Accessable: Yes.
Homeworld? Yes.
Locked to: Twilight Survivor’s Group.
Traverse Town.
Traverse Town was originally the home of members of the Radiant Garden Protection Committee before they moved on. Slightly run-down now, the town has more problems than simply appearance. Sora began his journey here, over two years ago, and it is also where he first met Leon, Donald, Goofy and other lifelong friends.
Nobodies and Heartless now rage battles across its three districts. Shops are almost deserted, expect for those who choose to try their luck. Heroes of Light and the more battle-hardened of the Radiant Garden Restoration Committee can find plenty of chances to rid the worlds of a little more evil here.
Common Heartless: Lance Soldier, Luna Bandit, Nightwalker, Shadow, Soldier.
Common Nobodies: Berserker, Creeper, Dusk, Samurai, Sniper.
Affiliation Headquarters: None.
Gummi Ship Accessable: Yes.
Homeworld? Yes.
Locked to: Twilight Survivor’s Group.
The World That Never Was.
The scene of the final battle between Organization XIII and the Heroes of Light, The World That Never Was is a dark place, dominated by the Castle That Never Was. After the defeat of Organization XIII, Maleficent took the castle for her own, making it her base of operations. As that was happening, King Mickey sealed the world off from Twilight Town, hoping to keep it safe. This failed, and Maleficent broke free from her ‘prison’.
This is one of the few worlds that the Twilight Survival Committee can access, as well as Maleficent’s Heartless and the New Organisation, though they hold only a fraction of the power their predecessors had while in this realm. Maleficent has been successful in guarding it from the Heroes of Light and the Radiant Garden Protection Committee, however, and so this is a place of great evil and, on occasion, battles between small numbers of Heartless and Nobodies.
Common Heartless: Air Pirate, Lance Soldier, Luna Bandit, Morning Star, Nightwalker, Rapid Thruster, Shadow, Soldier.
Common Nobodies: N/A.
Affiliation Headquarters: Maleficent’s Heartless.
Gummi Ship Accessable: No.
Homeworld? No.
Locked to: Heroes of Light, Natives, Radiant Garden Protection Committee.
Twilight Town.
Once Organization XIII had been destroyed and Nobodies stopped appearing, the people of Twilight Town were looking forward to returning to their lives. However, when the Radiant Garden Protection Committee linked the worlds, they discovered that they were not alone, as many had thought they were. When Maleficent launched her attack, they were caught completely off-guard, and easily defeated. A few managed to flee underground and form the Twilight Survivor’s Group. Maleficent keeps the entrance to The World That Never Was well-guarded, but the Twilight Survivor’s Group knows certain was in.
Now an almost constant battleground, the only safe haven is the Usual Spot, the hideout of the Twilight Survivor’s Group. The group know how to move around the town, avoiding the vast majority of Heartless. On occasion, Nobodies also attack, but the New Organization are weary of striking such a large amount of Heartless, as Maleficent now has them under near-total control. The Twilight Survivor's Group had learnt a way to fight both these with reasonably primitive weapons, and often team up with any Heroes of Light of members of the Radiant Garden Protection Committee to aid them.
Common Heartless: Air Pirate, Lance Soldier, Luna Bandit, Morning Star, Nightwalker, Rapid Thruster, Shadow, Soldier.
Common Nobodies: Creeper, Dragoon, Dusk, Samurai, Sorcerer.
Affiliation Headquarters: Twilight Survivor’s Group.
Gummi Ship Accessable: Yes.
Homeworld? Yes.
Locked to: None.